Hoi4 medium tank template.

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Hoi4 medium tank template. Things To Know About Hoi4 medium tank template.

The 40w have 8 x medium tanks, 6 x mot, 1 x td, 3 x spa, 1x spaa. Support companies, Arm recon, Engineers, art, maintenance, Signal. You will only need 3-4 in each Pzgrp. 20w are 4 x med pz, 3 x mot, 1 x td, 1 x spaa. Width is only 19. Support companies are the same. Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ... Do medium tanks. Use a mix of medium tanks and tank destroyers with mot/mech. Default combat width is 42, but if you want to be super sweaty do 44/45 for africa then change it back to 42 after you're done with africa. 2x small cannon and radio for your modules. Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the ...

You could add also add artillery and AA, this depend where you are fighting and with who. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using maintenance support company. Use proper cannon for type of tank. If you like heavy tanks you could add one or two in this template adding speed for armour; Stick ...5 improved Heavy tank/ 5 improved medium self propelled artillery/ 8 Mechanized infantry Support companies: AA support / Artillery/ Logistics/ Flamethrower recon tank company/ Maintenance Reply

R5: A tank design I made in a Germany game in 1940. My division template is 13/7, with support artillery, engineers, and a signal company. 95. angusthermopylae • 10 mo. ago. nice and cost-efficient. extra fuel tanks instead of either the MG or the smoke is the one big change I'd recommend. 22.

The best known tank division in multiplayer is a 15-5. The 15s are any kind of tank. The 5s are motorized or mechanized. You could also do 7-3s and 6-4s. The bigger number for both is any kind of tank, while the smaller is moto/mech. These smaller 20 width divisions work best with lights, while the 40 widths (15-5s) are better with mediums/heavies.For fast encirclement use medium with a lof of soft attacks. Medium howitzer is very good. And also of course speed so engine up to 9. Be careful if you use mech 1 they are 8kmh. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough.1. speed : effects how fast tanks go, should be consistent across all of your templates. decide on a number and stick to it. recommended number : 8km/h same speed as mechanized, 6.4km/h same speed as cavalry. 2. reliability : you can keep at the back of your mind. tanks that have less reliability suffer extra casualty in combat due to attrition ...The best known tank division in multiplayer is a 15-5. The 15s are any kind of tank. The 5s are motorized or mechanized. You could also do 7-3s and 6-4s. The bigger number for both is any kind of tank, while the smaller is moto/mech. These smaller 20 width divisions work best with lights, while the 40 widths (15-5s) are better with mediums/heavies.The 40w have 8 x medium tanks, 6 x mot, 1 x td, 3 x spa, 1x spaa. Support companies, Arm recon, Engineers, art, maintenance, Signal. You will only need 3-4 in each Pzgrp. 20w are 4 x med pz, 3 x mot, 1 x td, 1 x spaa. Width is only 19. Support companies are the same.

It'll lose against AI medium tanks, but since this is for early Germany, you won't meet one until 1941. The first thing to note is the value of armor/piercing. Because the goal is to beat AI infantry, 20~30 Armor will probably be enough, so it's in some way overkilled. If your target includes AI medium tanks, it'll require ~60.

The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...

hello, i would like to get some good (preferably cheap) tank templates for Hoi4. I'm starting to get better at hoi4 and want to use more tanks. as of now I only really use light tanks because I haven't found luck in searching for medium and heavy tanks. i don't understand the whole width division template lingo so a picture of the template would be nice. …Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ... Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.advice for canadian tank divisions in hoi4. Yomoholo. Dec 13, 2017. Jump to latest Follow Reply. hey guys whats up. i play Canada alto in hoi4 and i was looking for some advice in strategies the tank divisions i build generally vary between 2 templates and are located below im not including a pure light tank division because i find light...Mar 11, 2022 · The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ... There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. Thank you. I am gonna improve the tank template when I play hoi4.

Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want. Use medium tanks. Once you get a sizable surplus of those. Then go for heavy tanks. Typically you want a division template that give a mix of tanks and motorized infantry where you get a combat width of 20 or any multiple of 80. Just experiment. Try getting more tanks than motorized infantry to maximize their power. #1.Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want.I post the templates used to defeat Germany and The Soviet Union playing as Poland unaligned. (about 100 times... until I found something useful)Medium tanks & light tanks serve the purpose of breaking though and exploiting those breakthroughs. These divs are to slow to exploit these breakthroughs. For one replace the inf with motorized. Secondly, you depending on your taste you either want to swap the arty for tanks or swap the arty for medium-arty-tanks or motorized carried arty for ...Cloak71 • 1 yr. ago. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert).

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Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the ...40W medium armor (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply.Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. Thank you. I am gonna improve the tank template when I play hoi4. So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. I prefer to do first anti-tank research and put high velocity guns which give them a lot of piercing while not losing a lot of soft attack. If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4. You can add motorised artillery, rocket mot. or mec. art. But modern tanks alone usually do the job very well. 20 or 40 withd, as usual. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf.rate) / reco / AA (if you lack air sup.) / logistic (if you go brrrrrr in Siberia). 3.Join. • 6 days ago. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. If you like it, I would very much appreciate if you’d follow me on Spotify. 😊. open.spotify. 1.4K. 65. r/hoi4.

advice for canadian tank divisions in hoi4. Yomoholo. Dec 13, 2017. Jump to latest Follow Reply. hey guys whats up. i play Canada alto in hoi4 and i was looking for some advice in strategies the tank divisions i build generally vary between 2 templates and are located below im not including a pure light tank division because i find light...

today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g...

As far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. Can also go 13-7 or 13-5-2 med-mot-SPG/SPAA. Jan 27, 2022 · Gamer18 Jan 26, 2022 @ 3:33pm. Best tank division template for Germany. I start the war (Poland, Netherlands, Belgium, and France) with 20w 5 LT, 1 MT, 4 MOT, and Original support companies. Then change them to 40w with 6 LT, 5 MT, 6 MOT, 2 MART, with engineer, field hospital, support artillery, and Motorized recon for invading the USSR and the ... There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Also, go for bigger divisions (40, 42 or 45 width) when on offense due to focusing and attack to defense ratios. Thank you. I am gonna improve the tank template when I play hoi4.Today im showing the best hoi4 no step back tank templates currently in the game. these hoi4 templates work for singleplayer and multiplayer and currently do... Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees …During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also...Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism".7 Motorized + 2 Motorized Rocket Artillery (Engineer, Recon, Support Artillery, Support Anti-Tank) Tanks Tank (This applies to light and medium tanks) 5 Tank + 5 Motorized (Engineer, Recon, Maintenence, Logistics Support Artillery) Heavy and Super Heavy Tanks

Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want.In the east there are tonnes of scenarios that this will happen. Anti Tank are cheap and add extra piercing and hard attack to your armoured divisions. Primary role for tanks are breakthroughs and encirclments however the enemy will counter attack and given it's a mobile breakthrough the counter attack will be tanks.Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ... The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...Instagram:https://instagram. electric motor tarkovwallpapers that say don't touch my ipadvehicle emissions inspection gaithersburgshipstation down detector 6 de fev. de 2023 ... Just find a good Balance between motorized Infantry and Tanks. Keypoints should be an Organisation of over 30. Throw in a Battallion of ...Jul 25, 2022 · #tutorial #guide #hoi4 Super basic Medium Tank Template & design. Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi... pollen count hollywood flcraigslist pensacola florida pets Cloak71 • 1 yr. ago. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert).The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. ... A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division's armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division. sleep number error 3130 The Soviets are one of very few nations that can work any doctrine (except Grand Battleplan). Mobile Warfare (very Tank focused): 20 Width pure Infantry with AA, Engineers + Recon and The best Tanks you can come up with (i personally would go 5 Motorized, 4 Medium SPGs and 9 Medium Tanks) Superior Firepower (Tanks/Infantry focused): …Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. 50 Width Cavalry with Military Police. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. No support companies are needed here.